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  • Three shades and two uses roles.

    Three shades and two uses roles.

    Three shades and two uses (cel shading/toon shading) in characters is an art style of non-realistic rendering. This technique creates a flat color on top of the basic color of a 3D object, making the object appear to have a 3D perspective while maintaining a 2D effect. Simply put, the 3D model is modeled in 3D and then rendered into a 2D color block effect. 2D rendering of 3D characters is a common technique in 2D games. The 3D character is first modeled by 3D technology, rendered into a 2D p...
  • Three shades and two uses scene

    Three shades and two uses scene

    Three shades and two uses (cel shading/toon shading) is an artistic style of non-realistic rendering. This technique creates a flat color on top of the basic color of a 3D object, making the object appear to have a 3D perspective while maintaining a 2D effect. Simply put, the 3D model is first modeled through 3D technology, and then the 3D model is rendered into a 2D color block effect. Three shades and two uses is a technique to restore the expressiveness of 2D hand-drawing by using 3D produ...
  • VR content customization services

    VR content customization services

    As a senior and professional game art outsourcing production service provider, Char has its program team, which can assist you to complete the VR turnkey full process solution customization, XBOX PS PC MOBILE, and other games for any platform (cell phone (Android, Apple), PC (steam, etc.), console (Xbox/PS4/PS5/SWITCH, etc.), handheld, cloud games, etc.) We provide a complete set of art solutions for game development, covering 2D concept art, UI, 3D characters, 3D scenes, ground coding, actio...
  • 3D scanning production services – Scene scanning

    3D scanning production services – Scene scanning

    Common production techniques include photogrammetry, alchemy, simulation, etc. Commonly used software include: 3dsMAX, MAYA, Photoshop, Painter, Blender, ZBrush, Photogrammetry Commonly used game platforms include cell phone (Android, Apple), PC (steam, etc.), console (Xbox/PS4/PS5/SWITCH, etc.), handheld, cloud game, etc. In 2021, the end-game of “Against Water Cold” opened the scene of the Cave of Ten Thousand Buddhas. The project team’s R&D staff conducted in-depth re...
  • 3D Scanning Production Services – Character Scanning

    3D Scanning Production Services – Character Scanning

    Common production techniques include photogrammetry, alchemy, simulation, etc. Commonly used software include: 3dsMAX, MAYA, Photoshop, Painter, Blender, ZBrush, Photogrammetry Commonly used game platforms include cell phones (Android, Apple), PC (steam, etc.), consoles (Xbox/PS4/PS5/SWITCH, etc.), handhelds, cloud games, etc. The distance between an object and the human eye can be described as “depth” in a sense. Based on the depth information of each point on the object, we can ...
  • Motion Capture Data Cleanup and Optimization

    Motion Capture Data Cleanup and Optimization

    Spark Streaming data cleaning mechanism (I) DStream and RDD As we know, Spark Streaming computation is based on Spark Core, and the core of Spark Core is RDD, so Spark Streaming must be related to RDD as well. However, Spark Streaming doesn’t let users use RDD directly, but abstracts a set of DStream concepts, DStream and RDD are inclusive relationships, you can understand it as the decoration pattern in Java, that is, DStream is an enhancement of RDD, but the behavior is similar to RDD...
  • Motion Capture with cast by 16 vicon cameras

    Motion Capture with cast by 16 vicon cameras

    3D motion capture system is a comprehensive record of object motion in three-dimensional space equipment, according to the principle of different types of mechanical motion capture, acoustic motion capture, electromagnetic motion capture, optical motion capture, and inertial motion capture. The current mainstream three-dimensional motion capture devices on the market are mainly the latter two technologies. Other common production techniques include photo scanning technology, alchemy, simulati...
  • Keyframe animations by Maya/Max/Motionbuilder

    Keyframe animations by Maya/Max/Motionbuilder

    Sheer has participated in many AAA games and has rich project experience in binding, skinning, game hand K-motion, motion capture and data repair, special effects/Spine/Live 2D, etc. We can meet the strict technical requirements of our clients and realize all their ideas of game motion. K-animation is a technique to make the character more performative in order to pursue the exaggeration of movement. Such as Pixar, DreamWorks 3d animation, and World of Warcraft fantasy games. Hand k-animation...
  • UI/UX Design and Layout

    UI/UX Design and Layout

    UI=User Interface, that is, “user interface design”. If you open the game you have played in the past 24 hours, from the login interface, operation interface, interaction interface, game props, skill icons, ICON, all these designs belong to the game UI. in other words, more than half of your work in the process of playing the game is dealing with the UI, whether it is cleverly designed, clear and smooth, largely affects your game experience. Game UI design is neither a “game...
  • Promotional Posters and Illustrations

    Promotional Posters and Illustrations

    The difference between posters and illustrations. Posters are made for publicity, most of which are about the object’s activities and some commercial and other various aspects. Generally speaking, the more consistent feature of posters is that they all have two indispensable parts, namely location and time. Posters also need to highlight the focus to achieve to attract people’s attention and get better publicity effect. Illustrations are commonly known as illustrations, and there ...
  • 2 D scene setting

    2 D scene setting

    Different game scenes are designed in different styles and ways, but basically, they all serve the game story or the characters in the game itself. 2D scene-setting is a very important step in the game production process and is created to make the game’s storyline perfectly shown with different styles such as flat paint, thick paint, semi-thick paint, cellular, etc. as well as a variety of engraving techniques. So, what aspects of 2D scene setting should be considered? (A) From the scri...
  • Two-dimensional 2D role setting

    Two-dimensional 2D role setting

    Characters design in game generally contains world view, character background, characteristic, character positioning, etc. Sometimes it is necessary to combine some specific themes with character descriptions. The character design is derived from a paragraph of text setting, including script, layout, sketch (composition), and the first draft of the character design. Finally, it polished into a mature concept artwork with different styles such as flat paint, thick paint, semi-thick paint, cell...
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