Characters design in game generally contains world view, character background, characteristic, character positioning, etc. Sometimes it is necessary to combine some specific themes with character descriptions. The character design is derived from a paragraph of text setting, including script, layout, sketch (composition), and the first draft of the character design. Finally, it polished into a mature concept artwork with different styles such as flat paint, thick paint, semi-thick paint, celluloid, etc., as well as a variety of portrayal techniques. What our art designers do is grasp the essence of the text and carry out various kinds of unfolding, so as to design a character with a distinct personality. The game character face portrayal needs attention on the features body block cutting and head combination relationship.
The four major elements of two-dimensional character setting are character (NPC) attribute set, background setting, image setting, and logic setting. In order to make a game that attracts players and enhances their goodwill. The more detailed, realistic, mature, and detailed the character portrayal is, the better the game script could embody the intricate relationship between the characters.
A few notes on the game character modeling.
Character modeling is the premise and foundation of the whole work in the game character design. The design and drawing of the character modeling should be based on the requirements of the game plot, delineating and reflecting the character features, body proportions, and drawing the appropriate style of character modeling, which can be either hand-drawn or drawn directly by a computer. In addition to the requirements of the script, it is necessary to meet the requirements of the subsequent motion data to drive it. So the character modeling needs to be adjusted according to the characteristics of the character action and motion data.
Two-dimensional character modeling styles are usually divided into three broad categories: realistic style, exaggerated style, anthropomorphic style, such as Japanese silhouette modeling. The color of the character modeling reflects the character’s characteristics and the most direct visual image experience for the audience. According to the characteristics of the game style and the advancement of the animation plot, adding or changing the props and decorations on the modeling body make the picture effect richer and more vivid. But based on the different ways of character action production, when the artists add decoration and props to the character, they need to consider the effect of the character moving in the game and three-dimensional sense.
General classification of game art style and representative works.
1. Europe and America
European and American magic: World of Warcraft, Diablo, Heroes of Mordor, The Elder Scrolls, etc.
Medieval: “Ride and Kill”, “Medieval 2 Total War”, “Fortress” series
Gothic: “Alice Madness Return” “Castlevania Shadow King
Renaissance: “Age of Sail” “Era 1404″ “Assassin’s Creed 2
Western Cowboy: “Wild Wild West” “Wild West” “Raiders of the Lost Ark
Modern Europe and America: most of the war genre with realistic themes, such as “Battlefield” 3/4, “Call of Duty” 4/6/8, “GTA” series, “Watch Dogs”, “Need for Speed” series
Post-apocalyptic: “Zombie Siege” “Fallout 3″ “DAZY” “Metro 2033″ “MADMAX
Science Fiction: (subdivided into: steampunk, vacuum tube punk, cyberpunk, etc.)
a: Steampunk: “Mechanical Vertigo”, “The Order 1886″, “Alice’s Return to Madness”, “Gravity Bizarro World
b: Tube punk: “Red Alert” series, “Fallout 3″ “Metro 2033″ “BioShock” “Warhammer 40K series
c:Cyberpunk: “Halo” series, “EVE”, “Starcraft”, “Mass Effect” series, “Destiny
Japanese magic: “Final Fantasy” series, “Legend of Heroes” series, “Spirit of Light” “Kingdom Hearts” series, “G.I. Joe
Japanese Gothic: “Castlevania”, “Ghostbusters”, “Angel Hunters
Japanese Steampunk: Final Fantasy series, Sakura Wars
Japanese cyberpunk: “Super Robot Wars” series, Gundam-related games, “Attack of the Crustaceans”, “Xenoblade”, “Asuka Mime
Japanese modern: “King of Fighters” series, “Dead or Alive” series, “Resident Evil” series, “Alloy Gear” series, “Tekken” series, “Parasite Eve”, “Ryu
Japanese martial arts style: “Warring States Basara” series, “Ninja Dragon Sword” series
Celluloid style: “Code Breaker”, “Teacup Head”, “Monkey 4″, “Mirror’s Edge”, “No Man’s Land
Cultivation of immortality: “Ghost Valley Eight Wonders” “Taiwu E scroll
Martial arts: “The End of the World”, “A Dream of River Lake”, “The True Scripture of the Nine Evils
Three Kingdoms: “The Three Kingdoms
Western travel: “Fantasy West
Most of them are mixed themes, often blending European and American magic or Chinese martial arts, and adding various steampunk or cyberpunk elements to them, and the character features tend to be Japanese aesthetic. For example: “Paradise”, “StarCraft” series, etc.