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  • Rapid Delivery for 3d Chess Board Model - Material and texture creation – Sheer

    Rapid Delivery for 3d Chess Board Model - Material and texture creation – Sheer

    In furniture analogy, mapping is the process of painting every surface of the model in the game art. Once the 3D model (commonly used techniques include: photo scanning technology, alchemy, simulation, etc.) has been fine-tuned and optimized in detail, the mapping process begins, which is also the part of the game art style (pixel, gothic, Korean, Japanese, ancient, simple, steam, European and American) and character art details, in addition to using a lot of high-definition materials, the de...
  • Factory Outlets Doki Doki Literature Club 3d Models - 2 D scene setting – Sheer

    Factory Outlets Doki Doki Literature Club 3d Models - 2 D scene setting – Sheer

    Different game scenes are designed in different styles and ways, but basically, they all serve the game story or the characters in the game itself. 2D scene-setting is a very important step in the game production process and is created to make the game’s storyline perfectly shown with different styles such as flat paint, thick paint, semi-thick paint, cellular, etc. as well as a variety of engraving techniques. So, what aspects of 2D scene setting should be considered? (A) From the scri...
  • Cheap price Ghost Recon Game Art - Promotional Posters and Illustrations – Sheer

    Cheap price Ghost Recon Game Art - Promotional Posters and Illustrations – Sheer

    The difference between posters and illustrations. Posters are made for publicity, most of which are about the object’s activities and some commercial and other various aspects. Generally speaking, the more consistent feature of posters is that they all have two indispensable parts, namely location and time. Posters also need to highlight the focus to achieve to attract people’s attention and get better publicity effect. Illustrations are commonly known as illustrations, and there ...
  • Lowest Price for Sci Fi Gun Model - Motion Capture with cast by 16 vicon cameras – Sheer

    Lowest Price for Sci Fi Gun Model - Motion Capture with cast by 16 vicon cameras – Sheer

    3D motion capture system is a comprehensive record of object motion in three-dimensional space equipment, according to the principle of different types of mechanical motion capture, acoustic motion capture, electromagnetic motion capture, optical motion capture, and inertial motion capture. The current mainstream three-dimensional motion capture devices on the market are mainly the latter two technologies. Other common production techniques include photo scanning technology, alchemy, simulati...
  • Popular Design for Game Design 3d Modeling - Material and texture creation – Sheer

    Popular Design for Game Design 3d Modeling - Material and texture creation – Sheer

    In furniture analogy, mapping is the process of painting every surface of the model in the game art. Once the 3D model (commonly used techniques include: photo scanning technology, alchemy, simulation, etc.) has been fine-tuned and optimized in detail, the mapping process begins, which is also the part of the game art style (pixel, gothic, Korean, Japanese, ancient, simple, steam, European and American) and character art details, in addition to using a lot of high-definition materials, the de...
  • OEM Manufacturer Low Poly 3d Games - Two-dimensional 2D role setting – Sheer

    OEM Manufacturer Low Poly 3d Games - Two-dimensional 2D role setting – Sheer

    Characters design in game generally contains world view, character background, characteristic, character positioning, etc. Sometimes it is necessary to combine some specific themes with character descriptions. The character design is derived from a paragraph of text setting, including script, layout, sketch (composition), and the first draft of the character design. Finally, it polished into a mature concept artwork with different styles such as flat paint, thick paint, semi-thick paint, cell...
  • Wholesale Price China Android Game Art - level art production in engine – Sheer

    Wholesale Price China Android Game Art - level art production in engine – Sheer

    Full process level production Co-development Level design 3A level Next Generation Levels Full package Sheer team has completed hundreds of full-process levels and next-generation levels, from white box layout analysis, planning, splitting, and co-design of model components and concept artwork in the early stage, 3D data, and animation effects production in the middle stage (common techniques include: photo scanning technology, alchemy, simulation, etc.) to engine integration or level turnkey...
  • Factory Outlets Video Game Modeling - Two-dimensional 2D role setting – Sheer

    Factory Outlets Video Game Modeling - Two-dimensional 2D role setting – Sheer

    Characters design in game generally contains world view, character background, characteristic, character positioning, etc. Sometimes it is necessary to combine some specific themes with character descriptions. The character design is derived from a paragraph of text setting, including script, layout, sketch (composition), and the first draft of the character design. Finally, it polished into a mature concept artwork with different styles such as flat paint, thick paint, semi-thick paint, cell...
  • Good User Reputation for Ping Pong Paddle 3d Model - Material and texture creation – Sheer

    Good User Reputation for Ping Pong Paddle 3d Model - Material and texture creation – Sheer

    In furniture analogy, mapping is the process of painting every surface of the model in the game art. Once the 3D model (commonly used techniques include: photo scanning technology, alchemy, simulation, etc.) has been fine-tuned and optimized in detail, the mapping process begins, which is also the part of the game art style (pixel, gothic, Korean, Japanese, ancient, simple, steam, European and American) and character art details, in addition to using a lot of high-definition materials, the de...
  • New Fashion Design for Top Game Art Vendor - Three shades and two uses scene – Sheer

    New Fashion Design for Top Game Art Vendor - Three shades and two uses scene – Sheer

    Three shades and two uses (cel shading/toon shading) is an artistic style of non-realistic rendering. This technique creates a flat color on top of the basic color of a 3D object, making the object appear to have a 3D perspective while maintaining a 2D effect. Simply put, the 3D model is first modeled through 3D technology, and then the 3D model is rendered into a 2D color block effect. Three shades and two uses is a technique to restore the expressiveness of 2D hand-drawing by using 3D produ...
  • High reputation Video Game Art Outsourcing - Promotional Posters and Illustrations – Sheer

    High reputation Video Game Art Outsourcing - Promotional Posters and Illustrations – Sheer

    The difference between posters and illustrations. Posters are made for publicity, most of which are about the object’s activities and some commercial and other various aspects. Generally speaking, the more consistent feature of posters is that they all have two indispensable parts, namely location and time. Posters also need to highlight the focus to achieve to attract people’s attention and get better publicity effect. Illustrations are commonly known as illustrations, and there ...
  • 2022 China New Design Game Environment 3d Model - Keyframe animations by Maya/Max/Motionbuilder  – Sheer

    2022 China New Design Game Environment 3d Model - Keyframe animations by Maya/Max/Motionbuilder – Sheer

    Sheer has participated in many AAA games and has rich project experience in binding, skinning, game hand K-motion, motion capture and data repair, special effects/Spine/Live 2D, etc. We can meet the strict technical requirements of our clients and realize all their ideas of game motion. K-animation is a technique to make the character more performative in order to pursue the exaggeration of movement. Such as Pixar, DreamWorks 3d animation, and World of Warcraft fantasy games. Hand k-animation...