page_banner

Featured

  • 2022 China New Design Gamer Chair 3d Model - UI/UX Design and Layout – Sheer

    2022 China New Design Gamer Chair 3d Model - UI/UX Design and Layout – Sheer

    UI=User Interface, that is, “user interface design”. If you open the game you have played in the past 24 hours, from the login interface, operation interface, interaction interface, game props, skill icons, ICON, all these designs belong to the game UI. in other words, more than half of your work in the process of playing the game is dealing with the UI, whether it is cleverly designed, clear and smooth, largely affects your game experience. Game UI design is neither a “game...
  • Renewable Design for Creating 3d Models For Games - Three shades and two uses roles. – Sheer

    Renewable Design for Creating 3d Models For Games - Three shades and two uses roles. – Sheer

    Three shades and two uses (cel shading/toon shading) in characters is an art style of non-realistic rendering. This technique creates a flat color on top of the basic color of a 3D object, making the object appear to have a 3D perspective while maintaining a 2D effect. Simply put, the 3D model is modeled in 3D and then rendered into a 2D color block effect. 2D rendering of 3D characters is a common technique in 2D games. The 3D character is first modeled by 3D technology, rendered into a 2D p...
  • Cheap PriceList for 3ds Max Modeling For Games - Three shades and two uses scene – Sheer

    Cheap PriceList for 3ds Max Modeling For Games - Three shades and two uses scene – Sheer

    Three shades and two uses (cel shading/toon shading) is an artistic style of non-realistic rendering. This technique creates a flat color on top of the basic color of a 3D object, making the object appear to have a 3D perspective while maintaining a 2D effect. Simply put, the 3D model is first modeled through 3D technology, and then the 3D model is rendered into a 2D color block effect. Three shades and two uses is a technique to restore the expressiveness of 2D hand-drawing by using 3D produ...
  • Hot-selling Unreal Game Development - Next Generation characters modeling creation – Sheer

    Hot-selling Unreal Game Development - Next Generation characters modeling creation – Sheer

    Sheer is dedicated to producing Next Generation scenery models with the most advanced game techniques and tools, such as various categories of 3D props, 3D architecture, 3D scenes, 3D plants, 3D creatures, 3D rocks, 3D PLOT,3D vehicle, 3D weapons, and stage production. We are highly experienced in Next-gen scenes production for various game platforms (mobile (Android, Apple), PC (steam, etc.), consoles (Xbox/PS4/PS5/SWITCH, etc.), handhelds, cloud games, etc.) and art styles. The production p...
  • Hot sale Zbrush Simulation - Material and texture creation – Sheer

    Hot sale Zbrush Simulation - Material and texture creation – Sheer

    In furniture analogy, mapping is the process of painting every surface of the model in the game art. Once the 3D model (commonly used techniques include: photo scanning technology, alchemy, simulation, etc.) has been fine-tuned and optimized in detail, the mapping process begins, which is also the part of the game art style (pixel, gothic, Korean, Japanese, ancient, simple, steam, European and American) and character art details, in addition to using a lot of high-definition materials, the de...
  • Factory wholesale Get 3d Model From Game - Three shades and two uses scene – Sheer

    Factory wholesale Get 3d Model From Game - Three shades and two uses scene – Sheer

    Three shades and two uses (cel shading/toon shading) is an artistic style of non-realistic rendering. This technique creates a flat color on top of the basic color of a 3D object, making the object appear to have a 3D perspective while maintaining a 2D effect. Simply put, the 3D model is first modeled through 3D technology, and then the 3D model is rendered into a 2D color block effect. Three shades and two uses is a technique to restore the expressiveness of 2D hand-drawing by using 3D produ...
  • China OEM Cg Concept - Binding and skinning production – Sheer

    China OEM Cg Concept - Binding and skinning production – Sheer

    In the 3D character production process, after the mapping is completed next is the game character skeleton building. The human body is muscle-driven bones, bones play a supporting role for the human body, and the movement of the game character is driven by the bones, facial expressions also need to be facially bound first. Build the skeleton to produce the subsequent animation. After the skeleton is built, it is time for skinning. Since the character skeleton and character model are separated...
  • Factory wholesale Pixelated 3d Model - 3D scanning production services – Scene scanning  – Sheer

    Factory wholesale Pixelated 3d Model - 3D scanning production services – Scene scanning – Sheer

    Common production techniques include photogrammetry, alchemy, simulation, etc. Commonly used software include: 3dsMAX, MAYA, Photoshop, Painter, Blender, ZBrush, Photogrammetry Commonly used game platforms include cell phone (Android, Apple), PC (steam, etc.), console (Xbox/PS4/PS5/SWITCH, etc.), handheld, cloud game, etc. In 2021, the end-game of “Against Water Cold” opened the scene of the Cave of Ten Thousand Buddhas. The project team’s R&D staff conducted in-depth re...
  • 2022 Good Quality Hoop 3d Model - UI/UX Design and Layout – Sheer

    2022 Good Quality Hoop 3d Model - UI/UX Design and Layout – Sheer

    UI=User Interface, that is, “user interface design”. If you open the game you have played in the past 24 hours, from the login interface, operation interface, interaction interface, game props, skill icons, ICON, all these designs belong to the game UI. in other words, more than half of your work in the process of playing the game is dealing with the UI, whether it is cleverly designed, clear and smooth, largely affects your game experience. Game UI design is neither a “game...
  • OEM/ODM Factory Metal Gear Art Studio - Motion Capture with cast by 16 vicon cameras – Sheer

    OEM/ODM Factory Metal Gear Art Studio - Motion Capture with cast by 16 vicon cameras – Sheer

    3D motion capture system is a comprehensive record of object motion in three-dimensional space equipment, according to the principle of different types of mechanical motion capture, acoustic motion capture, electromagnetic motion capture, optical motion capture, and inertial motion capture. The current mainstream three-dimensional motion capture devices on the market are mainly the latter two technologies. Other common production techniques include photo scanning technology, alchemy, simulati...
  • Chinese wholesale 3d Dice Model Free - 2 D scene setting – Sheer

    Chinese wholesale 3d Dice Model Free - 2 D scene setting – Sheer

    Different game scenes are designed in different styles and ways, but basically, they all serve the game story or the characters in the game itself. 2D scene-setting is a very important step in the game production process and is created to make the game’s storyline perfectly shown with different styles such as flat paint, thick paint, semi-thick paint, cellular, etc. as well as a variety of engraving techniques. So, what aspects of 2D scene setting should be considered? (A) From the scri...
  • Fixed Competitive Price Talking Angela 3d Model - Binding and skinning production – Sheer

    Fixed Competitive Price Talking Angela 3d Model - Binding and skinning production – Sheer

    In the 3D character production process, after the mapping is completed next is the game character skeleton building. The human body is muscle-driven bones, bones play a supporting role for the human body, and the movement of the game character is driven by the bones, facial expressions also need to be facially bound first. Build the skeleton to produce the subsequent animation. After the skeleton is built, it is time for skinning. Since the character skeleton and character model are separated...